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A breakdown of the tools behind my scientific visualization pipeline

Scientific illustration requires a unique blend of artistic tools, scientific awareness, and production-grade workflow. Over the years, I have refined a toolkit that helps me create everything from molecular models to full mechanism-of-action animations.

In this article, I’ll walk you through the core software, plugins, and techniques I rely on daily.


1. Blender — the main engine

Blender is the heart of my pipeline.

I use it for:

  • 3D modeling
  • shading
  • lighting
  • rigging (when needed)
  • simulation
  • rendering
  • volumetric effects
  • compositing

Why Blender?

  • superb procedural workflows
  • flexible shading system
  • open-source (ideal for scientific reproducibility)
  • massive community and plugin ecosystem
  • brilliant for animation

Add-ons I commonly use:

  • Molecular Nodes
  • Node Wrangler
  • MB-Lab (when human reference is needed)
  • Import PDB plugins
  • Tissue addon for cell-like structures

2. ZBrush — organic sculpting power

For high-detail elements, such as:

  • proteins
  • cell membranes
  • organelle surfaces
  • biological macro-structures
  • anatomical forms

ZBrush gives unmatched sculpting freedom.

I often sculpt macro volumes in ZBrush and retopologize or decimate before bringing back into Blender.


3. Krita / Photoshop — 2D polishing

I use these primarily for:

  • texture painting
  • overpainting final renders
  • diagram overlays
  • labeling and scientific annotation

Krita’s brush engine is fantastic for biological textures, while Photoshop helps with precision and text.


4. DaVinci Resolve / After Effects

For video-based projects, including MoA sequences:

DaVinci Resolve:

  • color grading
  • editing
  • timeline organization
  • assembling client-ready sequences

After Effects:

  • motion graphics
  • labeling
  • callouts
  • UI-style elements
  • final polish for animations

5. Scientific resources I integrate

RCSB Protein Data Bank

Indispensable for real molecular shapes.

UniProt & PubMed

For function, interactions, and biological context.

Microscopy references

cryo-EM, SEM/TEM images, histology — these guide my textures and density decisions.


6. Workflow overview: a typical project

Here is the production pipeline I follow for most scientific visualization projects:

Step 1 — Research

Read papers, gather molecular structures, understand mechanism.

Step 2 — Concept & sketching

Define viewpoint, storytelling, mood, visual priorities.

Step 3 — Modeling

Use Blender + ZBrush for macro and micro structures.

Step 4 — Texturing & shading

Build materials that feel biological: SSS, translucency, volumetrics.

Step 5 — Lighting

Choose a palette that emphasizes scientific clarity.

Step 6 — Animation (if needed)

Keyframe events, simulate dynamics, plan camera motion.

Step 7 — Compositing & polish

Color correction, labeling, depth management, glow passes.

Step 8 — Delivery

Render final stills or video sequences, provide layered assets.


7. Remote collaboration tools

Since I work with international clients, I use:

  • Notion for project structure
  • Google Drive / Dropbox
  • Zoom / Meet for reviews
  • Frame.io for animation feedback

This keeps production smooth and predictable.

Final words

A scientific illustrator’s toolkit evolves constantly — new workflows, plugins, and technologies appear every year. But the core remains the same: use the right tools to tell scientific stories clearly and accurately.

If you’re interested in working together on scientific, medical, or educational visualization projects, feel free to get in touch — I’m always happy to collaborate.